![]() ![]() This also means that you need to have multiple romsets and keep track of everything somehow (spreadsheet) and is not conducive with dropping an entire romset onto the Pi (as the versions will conflict/overwrite in the single Arcade folder). I also use the ARCADE folder for all of these and specify which emulator gets launched using Runcommand. So you see, it is rarely a one-size-fits-all proposition, as others have also noted. Vector games-I use AdvanceMAME3 for these, as this emulator can render the vector lines at your display's native resolution making them very sharp.However, it is NOT a libretro core, so I can't use CRT-PI shader (not RetroArch). AdvanceMAME is fast, has a newer ROMset, and is HIGHLY configurable, especially where complex controls are concerned. Where lr-mame2003 fails due to compatibility, or I need to use a newer ROMset, AdvanceMAME3 takes up some slack.So, I "override" my base lr-mame2003 for fighter games, neogeo, and a few others. lr-fbalpha overlaps plenty of ROMs with MAME, but seems to play games better.lr-mame2003 has the best combination of performance, features, and ROM support, so this is my "base" for arcade games.launcher applications called front ends with more advanced features. The CRT-PI shader in RetroArch does such a good job at recreating scanlines/shadow masks (with minimal performance impact) that I want to use a libretro core whenever possible. MAME is a free and open-source emulator designed to recreate the hardware of arcade game.I grew up with that game in local arcades, so it's probably my favorite too.Įveryone will have their own opinions about what works best, but here are my choices and the rationale behind them. Time to I am just trying to get an opinion on the better emulator to use for MAME on my RP3 * Reduced the CPU cache usage in the palette conversion.Said in Advance MAME. * The Linux version can now access hardware ports in scripts using * The `-version’ option now lists the low level drivers compiled * In Linux the host configuration files are now read in /etc. Specifically it works when using the `fb’ video driver. Which always works correctly with the advv and advcfg utility. * Substituted the Linux input driver `slang’ with a new `tty’ driver * Added a new Linux `raw’ joystick driver. * The Linux keyboard `raw’ driver has now a basic support to switch * Renamed the script names removing the in the names. `event1,2,3,4,5,6′ are now started when triggered by the The options are now named `misc_eventdebug’ and The database file is nowĬalled `event.dat’ and it has a strong error check. Report more information on the hardware found. * Improved the advk, advj and advm utilities. Inputs like keys, buttons and digital joystick. ![]() * The `input_map’ option now can remap also all the digital Is able to map the correct input device on the correct * The `input_map’ option now accepts the `auto’ setting which These drivers remove any limitations on the number of * Added a new set of Linux `event’ input driver for keyboards, miceĪnd joysticks based on the Linux input-event interfaces. Which automatically scale the game if it’s * The `display_magnify’ option has now a new `auto’ setting * Added a new `include’ option to include additionally The volume of games with a too lower one. * Added a new option `sound_normalize’ which automatically increase Advance MAME est un version non-officiel de MAME spécialement conçu pour l’affichage TV avec beaucoup d’options d’affichage, mais aucun changement niveaux émulation par rapport à la version officiel. ![]()
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